Monday, November 27, 2017

Design process of a theme Park world

Looking into theme parks such as the ones in the universal, disney, japanese anime park, six flags. The more I researched the  more i felt enlightened by the though process that that went into creating a theme park. One of the important thing I learned from researching into  harry potter world was what attracts tourists to go there? Is it the franchise? the characters? the visuals? The answer is yes. All of the above attract tourist to visit a theme park. However,  how would people react to a theme park, that is  opening with new idea? As I pondered on few of the integral parts of the questions, i realized that something that was most important in any theme park was a narrative.

Thus, I found my theme (action suspense). My park is going to based on a story of parent, who has been kidnapped by a high functioning psychopath, who's goal is to  torture you for his entertainment. As  this character the guest will have to take rides around the theme park to find clues and solve the riddles to know which ride or which part of the theme park they have to go. And as you solve the riddles, Its slowly reveled to you that your daughter is being held captive and you must find her  and escape the park. I find this idea particularly interesting as its more intimate and interactive. Each ride will be specifically designed to add to the thrill and experience of the guest. for example one of the rides would take place you on a boat where, robot dolls will be throwing things at you and you will have to aim and shoot objects. This idea will use a 4D system ( something like what they have in Hogwarts castle in universal) that will provide you and immersive experience. along the way, many participants of the parks will play the part to confuse you  as to where you go, however, some will be exempt to help navigate the guest to their destination or guide them  for food court and rest areas.  There will be signs that will also guide the guest through the park.  

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